About Us

Notoriously addictive games.

    Here at Rogue Pirate Ninja Interactive we create a notoriously addictive gaming experience using the latest and greatest ideas and technology with a methodology derived from the traits of the Rogue, the Pirate, and the Ninja.

Our Business Model

    Our notoriously addictive gaming experience is created by exploiting the heredity of our namesake:

The Rogue

Rogue
Notoriety: Silent thief.
Addiction: The hunt along the alleys.
Stylings: Rogue game stylings are based solely in their unique game mechanics. This cornerstone of Indie is all about having the balls to try new things, with the room to handle a backfire if need be.
Mechanic: The Rogue describes our commitment to Indie and our commitment to exploring untested gaming mechanics. Although risky, the aspect at work with the Rogue is to not be afraid of the untraveled - or just steal what works, either way.

The Pirate

Rogue
Notoriety: Armed robber.
Addiction: Boisterousness and self-image.
Stylings: Pirate game stylings are based on their crazy and brash appearance yet smooth gameplay. They are polished to the brink, as humor and presentation become the cornerstones of this Indie trait.
Mechanic: The Pirate describes our commitment to walking the line on our game ideas while ensuring a quality experience. Going too far of course would spell doom, so our battles must be picked carefully. Our commitment to notoriety can only be had by making a few enemies, though.

The Ninja

Rogue
Notoriety: Swift assassin.
Addiction: Absolute perfection of craft.
Stylings: Ninja game stylings are based around their dedication to a genre. They are rather serious games that are attentive to detail while also maintaining simplicity.
Mechanic: The Ninja describes our commitment to quality engineering and professional development practices. Although our end product may speak otherwise, they are always methodically designed and produced, and receive a fine tooth comb to maintain an efficient structure.

Our Crew


Artists

Everything you see, from buttons to buildings, sliders to skies, was brought into existence by our artists.

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Designers

Game dynamics shift and change to challenge players. Our designers have been deep in thought lately, finding new ways to make games fun.

James Munro
James brings a unique style to our group as he jumps over water during the night, slowly sneaking up upon his target: the game mechanic. As he slowly creeps closer, he can methodically disassemble the situation and picture all the various offsprings that could occur at any given time. With a slow and steady grip, he hacks ideas into pieces, and lightly smiles as he flees into the night. Hailings: United Kingdom
Projects: iRis AG
Website: JamesBlog
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Musicians

Hearing is a beautiful sense, and the musicians serve to fill one's world with the notes necessary to immerse one into a state of mind, and into the game.

Bradley Burr
Tones and notes and vibrations are the domain of this prophet. Bradley uses his unique mind sense of waveforms and hand movements to find new ways to beat walls down, using sounds of which have never before been heard before. The speakers move not because of electricity, but because Brad so chooses them to.

Hailings: United States
Projects: iRis AG
Website: Prophet of Mephisto (OCR)

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Programmers

The guts behind the games, the programmers have been responsible for bringing the art, sound, and gameplay together into one executable package.

Jonathan Wolf
Along as lead programmer and executive producer is our pirate leader. Jonathan, when not busy coding up a sea serpent, or laying out time tables, makes sure the operations of the group stay together and that games are getting made. Plus, the hat is just epic.

Hailings: United States
Projects: iRis AG
Website: jwmicro

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Other

These people have helped us realize our goals through secondary functions. Their involvement has helped make for smooth sailing.

Danial Long
The administrator of the project servers and other hardware, Dan has been a huge help to us. Our servers are kept running, spam bots out, and other services up by his efforts. Batton down the ports, thar be spyware abouts!

Hailings: United States

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Prior Members

These are some of our prior members who have helped us in the past but have since moved on.

Joris Hoogeboom
Hailings: Netherlands

Samuel Batista
Hailings: Portugal
Website: SamBatista.com

Ben Simonds
Hailings: United Kingdom
Projects: iRis AG
Website: BenSimonds.Wordpress.com

Paul Clark
Hailings: United Kingdom
Website: The Geekery

David Higaki
Hailings: United States
Projects: iRis AG

Nick Garzoni
Hailings: United States

Jaelle Scheuerman
Hailings: United States
Website: JLCreations
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